Narrative Designer


John
Demiris

I design branching narratives and psychological
systems where player choices shape perception,
conflict, and reality

SYSTEM LOG: IDENTITY DETECTED

Every story is a system.
Every choice has a cost.

I began my journey with fantasy, mythology, cyberpunk, and stories that blurred the line between reality and imagination.

Soon, I became interested not just in writing good stories, but also in how stories work. How choices reshape narrative and how players interact with meaning.

Today, I design narrative systems where fantasy, mythology, and technology intersect.

My current work explores non-linear storytelling through a fantasy/cyberpunk novel and an interactive psychological experience built in Twine.

02.

Videos

Η φιλοσοφία του Γιούκιο Μισίμα: Οι ιδέες του σώματος, της ψυχής και του θανάτου.

συζητηση φιλοσοφιασ

02.

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